Neolit – retro arcade dodger

The game was made in Unity in 5 months. The main purpose of the game is to survive for as long as possible, you fly around in a tunnel dodge obstacles and collect pickups. The tunnel is procedurally generated using a Catmull-Rom spline. This spline is used as the base for all assets in the…

Speed Runners Clone

Being a big Speed Runners fan I have recreated a basic clone with Box2D in C++. The game has normal movement, levers, pickups, grappling hook and basic enemy AI. Video:

Randomly Generated Dungeon Crawler

This is an early view of a personal project, a randomly generated dungeon crawler. The character can be changed, seeds can be saved, you have basic pick-ups, enemies and inventory. All collision is calculated on the fly using bounding boxes.